TECH & ART

Level Design And Visualization

3D modeling, materials, level design, and blueprints. UE4. Property of Redpill VR.

Level Design And Visualization

3D modeling, materials, level design, and blueprints. UE4. Property of Redpill VR.

Formosa OC3 2016

3D modeling and content integration using Nvidia Flex, materials, textures, and blueprints. UE4. Property of Redpill VR.

Formosa CES 2016

Collaborative 3D modeling, materials, texturing, and blueprints. UE4. Property of Redpill VR.

Rawbots

Co-designer. 3D modeling and FX. Unity 5.

"Virtual robots in space: 'Rawbots' lets you build the Wall-E of your dreams
Lego Mindstorms in video game form "

Andrew Webster - The Verge

Pipeline Direction For Asset Production

Lead Artist. Collaborative 3D modelling and texturing.

Asset Level Progression

Technical Artist & production pipeline director.
Collaborative 3D modeling and texturing.

High Poly Assets 

3D Modeling and texturing. Directed production pipeline.
Collaborative 3D modeling and texturing.

Mobile 3D Assets

Environment and FX assets optimized for mobile.
FX Artist and collaborative 3D modeling. Unity 5.

In-Game FX

Tank Garage preview

Lead Artist & Production pipeline director. Shaders and texturing. Target hardware: Mobile (iphone 5S).

Lead Artist & Production pipeline manager. Shaders and texturing.

WWII Historical Inspired Character Production Pipelines - Mobile Device Optimization

Cloth Simulation

3D modeling and retopology for pre-baked cloth meshes.

High Poly Pipeline 

Designed pipeline for texture projection from high poly to low poly, while keeping Vertex data integrity.

High To Low Poly Projection

High-Poly sculpting. Designed a pipeline that allows characters to share materials, skeletons, and vertex IDs while keeping animations compatible between characters. All characters used the same geometry except for accessory attachments.

Technical Artist, 3D Anatomical modeling, retopology, texturing, and weight transfer. 

3D modeling, retoplogy, texturing and weight transfer.

Low Poly Sculpting 

3D modeling, retoplogy, texturing, and weight transfer.

Pipeline Director. Collaborative 3D modeling, retoplogy, texturing, and weight transfer.

Pipeline Director. Collaborative 3D modeling, retoplogy, texturing, and weight transfer.

Medium poly optimization for mobile devices

Preview of a PBR character. Built in Unity, optimized for (iphone 5, 2013).

Back In The Day (2011-2013)

Kitty Toy.  3D artist, texturing, and UI artist.

Monster Fruit. 3D Artist.

Bubblelicous. UI Artist.

Advertising Project - Realtime Rendering in UE4

Directed workflow, lighting, and blueprints for crowd instancing. Realtime rendering Unreal Engine 4.

Realtime Rendering Fluids in UE4

Research and development. Pre-baked fluids in UE4. Exported from Realflow in alembic.

Hairworks

Research and development. Realtime physics, reactive hairworks for fur integration in UE4.

Hairworks interaction

 
Hairworks R&D reactive to collisions.


Interactive collisions, compatible with Nvidias Hairworks framework.

Motion Capture R&D


R&D on motion capture using Kinect 2 and microsoft PC sdk.


Workflow design. Skeletal mesh specs and best practices for seamlessly integrating pre-recorded motion capture animations. (Clean up using Blender).


Creating a functional, low budget pipeline for motion capturing.

Houdini & Particles

Realtime Rendering Fluids in UE4

R&D - Pre-baked fluids, rendered in realtime in UE4. Exported from Realflow as alembic.

Parametric Particles Brush

Stylized environment, built with a parametric shape generator using math formulas. Applied to a brush setup as a particle system. UE4.

Auto Rigger and Attributes Cloner Tool

Data-Prep tool, used to improve character creation pipelines for the Art team:
-Asset validation. (Checks if targeted meshes have valid vertex color clusters. Unvalid paints red) 
-History Clean Up
-Vertex Color transfering
-Transfer Vertex attributes
-Auto Skinning
-Auto copy skinning from base mesh
Developed in Maya. Python.

Blind Builder

Personal work. Zbrush sculpting, retopology, cloth simulation, materials and vector fields to drive niagara particles. UE4.

Hard Surface Helmets

Personal work. Series of hard surface studies. 3D Modeling and materials.

Cloth Simulation Pipeline Research - Marvelous Designer

Personal work WIP. 3D modeling and character design exploration.

Creature Speed Modeling 

Personal work. Speed 3D modeling and character design in ZBrush. Render in UE4.

Character Armor Speed Modeling

Personal work Study. 3D Modeling and character design exploration.

At The Gates

Personal work. Concept art Matte painting.

Spirits In The Valley

Personal work. Concept art Matte painting.

Realm Of Ice And Snow 

Personal work. Concept art matte painting.

Custom Day/Night Cycle Research

Personal work. Lighting R&D. Day & night cycle. UE4.

Rodrigo Galdamez

Technical Artist

rogaldesign@gmail.com

I am a Technical Artist, specializing in Unreal Engine 5. With a passion for creating immersive experiences that engage and inspire users. Over 13 years in the game development, virtual reality, and simulation industry; from mobile games, PC, and VR to on-site Driving simulation centers. In the past 8 years, I’ve worked on pipelines, workflows, and content design. Developing tools in MEL and Python, automating processes, and bulk data editing in Blender, Maya, and Unreal Engine 5.

Worked on the automation of content production, allowing designers to iterate and try new ideas faster. Rapidly prototyping UI and game mechanics. Solid experience in content design, Lighting, Material/Shader systems, FX, and optimizations.


Specialities
-Unreal Engine Blueprints
-mechanics rapid prototyping
-Content design and maintenance
-Art and content optimizations
-Lighting
-Material systems and shaders


Skills
Unreal Engine 4 & 5, Unity, Blender, Maya, ZBrush, Quixel Suite, MEL,Python,Blueprints,Substance Painter and Designer, PhotoShop, AI, After Effects, Git, Perforce, Visual Studio, Marvelous Designer, World Machine, Adobe Illustrator, After Effects, Git, Perforce, Visual Studio, SpeedTree.